Marks USA iQ Quick Set Up Programming Guide

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Quick Set-Up Programming Guide For & Series Locksets

STEP 1 - INITIALIZE LOCK ID:

NOTE: The Lock ID is a six digit number of your choosing . Skipping this step will default the Lock ID to 000001.

At the keypad, Enter the Factory Code: 9991234, then the # key, enter 6 Digit Lock ID, then the # key.

EXAMPLE Factory Code # 6 digit Lock ID #
9991234 # 000001 #

The Lock ID will NOT open the lock.

STEP 2 - CREATE GREAT GRAND MASTER (GGM):

Your GGM will consist of a User ID ( UID ) and a Personal Identification Number ( PIN ). You should have these numbers established before you begin to program the lock. This code is required by the SYSTEM MANAGER to perform all programming functions.

NOTE: UID can be 2, 3 or 4 digits in length. PIN can be 3, 4, 5 or 6 digits in length.

At the keypad, Enter the Factory Code: 9991234 , then the key, enter UID , then the # key, enter PIN , then the # key.

9991234
EXAMPLE
UID # PIN
#

The GGM is now established for the SYSTEM MANAGER.

LOCK IS NOW INITIALIZED!

STEP 3 - TEST LOCK:

At the keypad enter UID , PIN , then the key.

UID
PIN
EXAMPLE

After entering this code the LED will turn green and lock will allow access for 3 seconds.

BEFORE YOU START! BEFORE YOU START! BEFORE YOU START!

IMPORTANT DEFINITIONS:

  • 1. FACTORY CODE: is 9991234 , and is used to initialize the lock for a new installation or full reset. This code must be entered to set the GREAT GRAND MASTER (GGM) . After the GGM code is set, the FACTORY CODE will no longer be valid and is only re-enabled after a full reset, see page 11.
  • 2. LOCK ID: A unique six digit number entered during initialization defining the specific lock.
  • 3. USER IDENTIFICATION NUMBER (UID): A unique number assigned to each User with 2, 3 or 4 digits.
  • 4. GROUP: One or several Users, all of whom have the same access to the locks, categorized by a two digit GROUP number.
  • 5. PERSONAL IDENTIFICATION NUMBER (PIN): A unique combination of 3, 4, 5 or 6 keypad letters, numbers or both. (Letters or numbers may be used multiple times to increase the total number of combinations).
  • 6. USER CODE: Unique combination of UID and PIN codes, in that order, having up to 10 total digits.
  • 7. GREAT GRAND MASTER (GGM): Code required by the SYSTEM MANAGER to perform all programming functions. It replaces the FACTORY CODE . This code can also open the lock.
  • 8. SYSTEM MANAGER: Person establishing the GGM and responsible for highest level of programming. Can establish lower levels of programming for other Users or Groups
  • 9. PROGRAM INSTRUCTION: Series of key strokes used to enter a function.

IMPORTANT KEYS:

  • 1. TERMINATOR KEY (): Acts like the "Enter" key on a computer, and is used to add or confirm codes on the keypad.
  • 2. PROGRAMMING KEY (#): After a valid MASTER CODE is entered, this key is depressed to enter the programming mode. This key can also be used as a time saving feature, allowing the entry of multiple functions. At the end of any PROGRAMMING INSTRUCTION, replace the last with a # to return to FUNCTION NUMBER input eliminating the need to re-enter MASTER CODE.

LED INDICATOR:

LED INDICATING GREEN (NORMAL MODE)

1. Denotes lock enabled to open. Will flash green after entering valid MASTER CODE and TERMINATOR KEY ().

LED INDICATING RED (NORMAL MODE)

  • 1. Denotes a wrong MASTER CODE entry to open the lock.
  • 2. Denotes wrong MASTER CODE entry 3 consecutive times and disables keypad for 20 seconds. If another wrong MASTER CODE is entered, the keypad is disabled for 40 seconds.

LED INDICATING RED (PROGRAMMING MODE)

  • 1. Denotes incorrect entry or error and vacates programming mode.
  • 2. Programming mode vacated if no key entry within 5 seconds